TES V: Skyrim
As some of you probably know, I finally managed to pick up Skyrim a few days ago. In fact I was one of the sadcases waiting for it to be unlocked on Steam at around 1am on Friday morning. I played it for a few hours after that point, but then had to set aside the rest of the day for various social obligations. On Saturday morning, however, I managed to get started on it properly – whilst, it has to be said, battling the mother of all hangovers.
Initial impressions were good – the NPCs do seem to have risen out of the uncanny valley to a certain extent – conversation feels much more natural, they have the ability to multitask whilst still maintaining a conversation, and the chatter is much, MUCH more varied and intelligent compared to the previous game’s efforts, which inevitably boils down to the same repeated lines about Mudcrabs and Oblivion gates, much like a broken record.
As for the scenery – it really is astounding. There are some truly stunning vistas that you’ll see throughout the game. There are also a lot of new enemies and monsters to deal with, and most of them seem to fit in with the whole ‘frozen north’ theme; wooly mammoths, walruses, bears and wolves to name a few of the more mundane sights, to say nothing of the trolls and giants – or any of the mid-to-late game mobs. Some will be familiar, though; our old friend the mudcrab is as persistently irritating as ever (although he does have a new trick up his…shell), and of course there are your standard elemental Fire, Frost and Shock atronachs, various Daedra and so on.
Another plus point is the new combat and magic system. The concept is fairly straightforward; you have two hands, and you can use both of them for pretty much whatever you want. Want to dual wield a shortsword and a dagger? Sure. Or how about dual fireball spell? No problem. You could even try the more pedestrian combinations of sword and shield or two-handed weapon if you prefer. In any case, it’s vast improvement over the previous game; everything feels very fluid and easy to control, and the animation is brilliant.
However, as with any Bethesda game, there are some down sides. And the biggest, most glaring one of them all – for the glorious PC gaming master race, that is – is that Skyrim was clearly developed pretty much exclusively for consoles, and then ported to the PC as an afterthought to appease the masses. I mean, I’m not exactly surprised – after all Oblivion was one of the release titles for the Xbox 360 and Bethesda made no bones about it being a console-driven title, but the new game just feels awkwardly obtuse in certain places. Take the inventory system, for example. In Oblivion it was extremely well thought out; everything was neatly ordered and categorized and you had a number of sorting and filtering options to make dumping loot extremely easy – plus it worked just as well on a console as it did on the PC. Skyrim’s entire menu system, however, is all to hell – there are no sorting options anywhere to be found in your inventory, and the quest log has now been moved to a completely separate area. Usable on a console? I would hope so. On a PC, with a mouse and keyboard? Not so much.
The world map has also been overhauled; now instead of the tried-and-tested parchment-effect map it’s just a zoomed out 3D projection of the entire province, complete with terrain and weather – the whole shebang. Now, I don’t know about anyone else but for me the usefulness of a map is directly proportional to the amount of land that is visible on said map – which, on a typical day in Skyrim, is not a great deal, what with all the snow and the cloud. There are also no clearly defined markers between territories (or ‘holds’ as they are technically known), and since any bounty you have is hold-dependent you might find yourself accidentally venturing into the wrong one – and paying the price. Instead, you’ll have to use the map markers for any cities, towns or dungeons you discover as reference points. The custom waypoint marker is also fairly useless; it might let you place one vaguely near where you want to go, it may not.
There’s also the issue of bugs – in the ~28 hours I’ve played so far, I’ve experienced at least 10-12 CTDs, and almost as many texture bugs and general glitches. But, as I said – this is a Bethesda game, which are by definition horribly unreliable at launch. No doubt some patches will be released in the coming weeks and months to address these issues as they are raised by the community, but for now it’s still a bit of a bug-fest.
So to summarize: I like it. It’s extremely fun, the quest lines and back story are engaging, the combat is brilliant and the scenery and environment is…forgive me for using the word…epic. It is, however, not without its problems.




